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Learning Libgdx Game Development
We are now going to animate the gold coin and bunny head game objects. However, before we can start building new animations, some preparations need to take place first, such as adding the actual image files to the project and rebuilding the texture atlas afterwards.
Copy the following files to CanyonBunny-desktop/assets-raw/images/:
anim_bunny_normal_XX.png (where XX is 01, 02, 03)
anim_bunny_copter_XX.png (where XX is 01, 02, 03, 04, 05)
anim_gold_coin_XX.png (where XX is 01, 02, 03, 04, 05, 06)
Now, set the rebuildAtlas variable to true and run the Canyon Bunny desktop application once to let the texture atlas be rebuilt with the newly added images for our animations.
The following image depicts all the frames including their indices of the gold coin animation:

The shown frames are meant to be played back in a ping-pong loop (play mode LOOP_PINGPONG) for the final animation. We will later refer to it as animGoldCoin in the code...
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