Book Image

Learning Libgdx Game Development

By : Andreas Oehlke, Andreas Oehlke
Book Image

Learning Libgdx Game Development

By: Andreas Oehlke, Andreas Oehlke

Overview of this book

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue! "Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters. "Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension. "Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
Table of Contents (19 chapters)
Learning Libgdx Game Development
About the Author
About the Reviewers

Using a class diagram for Canyon Bunny

We will now take a closer look at the architecture of Canyon Bunny. A so-called class diagram is used to help us visualizing and explaining the architecture in a standardized and structured form. The class diagram is illustrated as follows:

In this class diagram, you will find a lot of classes that will be used in this game. It also shows important information about the kind of classes and how they are interconnected. Firstly, before we continue, please do not become scared of all these boxes, lines, and arrows pointing in every direction. In case you are not familiar with reading class diagrams or UML (Unified Modeling Language) in general, take a look at the information box for a quick explanation of what you should know to be able to read it. Otherwise, simply skip to the next paragraph to continue.


Each class is represented in a rectangle. If it is a special kind of class (stereotype in UML), it is indicated in double angle quotation marks above...