Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Handling asynchronous callbacks invocation


One simple situation we may encounter in multithreaded programming is when we need to run a method on another thread. For example, when a download task completes on a worker thread, the main thread may want to be notified of the task completion, to parse the downloaded data. In this recipe we will implement a mechanism for such notifications.

Getting ready

Understanding of the asynchronous event concept is important before we proceed to the implementation details. When we say asynchronous, we mean that something occurs unpredictably and has no determined timing. For example, we cannot predict how long it will take our task to download a URL—that is it; the task completes asynchronously and should invoke a callback asynchronously.

How to do it…

  1. The message for us should be a method call. We will hide a method call behind this interface:

    class iAsyncCapsule: public iObject
    {
    public:
      virtual void Invoke() = 0;
    };
  2. A pointer to an instance of such type represents...