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Android NDK Game Development Cookbook

Android NDK Game Development Cookbook

By : Sergey Kosarevsky, Viktor Latypov
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Android NDK Game Development Cookbook

Android NDK Game Development Cookbook

4 (5)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (11 chapters)
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10
Index

Introduction


Files are the building blocks of any computer system. This chapter deals with portable handling of read-only application resources, and provides recipes to store the application data. We also use the code from Chapter 3, Networking, to organize asynchronous loading of resources from the .zip archives.

Let us briefly consider the problems covered in this chapter. The first one is the access to application data files. Often, application data for desktop operating systems resides in the same folder as the executable file. With Android, things get a little more complicated. The application files are packaged in the .apk file, and we simply cannot use the standard fopen()-like functions, or the std::ifstream and std::ofstream classes.

The second problem results from the different rules for the filenames and paths. Windows and Linux-based systems use different path separator characters, and provide different low-level file access APIs.

The third problem comes from the fact that file...

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