Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Recognizing gestures


In this recipe, we implement a function which detects pinch-zoom-rotate and fling/swipe gestures. It can serve as a starting point for recognition of your own custom gestures.

Getting ready

This recipe relies on the recipe Processing multi-touch events on Android from this chapter to handle multi-touch input.

How to do it...

  1. We split the task of motion decoding into individual layers. The low-level code handles the OS-generated touch events. Collected touch point data is processed using a set of routines in the mid-level code, which we present in this recipe. Finally, all the decoded gestures are reported to the user's high-level code using the simple iGestureResponder interface:

    class iGestureResponder
    {
    public:
  2. The Event_UpdateGesture() method is provided for direct access to the current state of contact points. The sMotionData structure is presented right after the iGestureResponder discussion. The 1_MultitouchInput example overrides this method to render the touch points...