Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Localization of in-game strings


Mobile applications are used on a variety of devices and, quite often, these devices are configured to use a language other than English. This recipe shows how to internationalize textual messages displayed in the application UI.

Getting ready

Review Chapter 4, Organizing a Virtual Filesystem, for the read-only file access using our implementation of the virtual filesystem abstraction.

How to do it...

  1. For each language we want to support, we need to prepare a set of translated strings. We store these strings in a file. An example for the English-Russian language pair would be the Localizer-ru.txt file:

    Hello~Привет
    Good Bye~Пока
  2. The ~ character is used as a delimiter between the original phrase and its translations. The original phrase can be used as a key, and it is stored with its translation in a global std::map container:

    std::map<std::string, std::string> g_Translations;
    …
    g_Translations["Original phrase"] = "Translation"
  3. Let us suppose we have a locale...