Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Writing the match-3 game


Now it is time to start the development of a finished match-3 game. A match-3 is a type of puzzle where a player needs to align tiles in order to make adjacent tiles disappear. Here, 3 stands for the number of same-color tiles that will disappear when put into adjacent positions. The following screenshot is of the final version of the game:

We use a set of 22 monomino, domino, tromino, tetromino, and pentomino shapes in our game:

Since most of the impressions come from the results visualized on-screen, let us proceed with the essentials of how the game screen is rendered.

Getting ready

The complete ready-to-build source code is located in the 1_Game folder of the supplementary materials.

This game was released in 2011 by the book's authors on Google Play in a somewhat extended form. You can find this game on the following websites, if you want to try it on your Android device immediately: http://play.google.com/store/apps/details?id=com.linderdaum.engine.multibricks and...