Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Managing the game field logic


Now we know how to store different shapes and render them. Let's implement some game logic to make these shapes interact with each other on a game field.

Getting ready

Refer to the Writing the match-3 game recipe to see how the game field is rendered.

How to do it…

  1. The interface of clBricksField looks as follows:

    class clBricksField
    {
    public:
  2. The size of our game field is 11×22:

      static const int FWidth = 11;
      static const int FHeight = 22;
    public:
      void clearField()
  3. The methods to check if the figure fits freely into a position are as follows:

      bool figureFits( int x, int y, const clBricksShape& fig )
      bool figureWillHitNextTurn( int x, int y,
        const clBricksShape& fig )
  4. This method stamps the shape into the specified position of the game field:

      void addFigure( int x, int y, const clBricksShape& fig )
  5. The following code is the main game logic. Methods to calculate and delete same-colored cell regions:

      int deleteLines();
      int CalcNeighbours( int...