Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Page-based user interface


In the previous chapter, we developed a game that contained a single page. Most of the modern mobile games, however, contain sophisticated user interfaces backed by complex business logic. A typical user interface consists of several full-screen pages with multiple UI elements, such as buttons, images and, input boxes. These are rendered using the in-game rendering system, and do not depend on the user interface of the underlying operating system. In this recipe, we show you how to approach this problem.

Getting ready

You might want to find out what open source C++ multiplatform UI libraries exist out there. The following link will help you: http://en.wikipedia.org/wiki/List_of_platform-independent_GUI_libraries.

We would also like to recommend looking at libRocket if you want to go for a full-scale HTML/CSS user interface for your game (http://librocket.com). Its integration is straightforward, but lies outside of the scope of this book.

How to do it...

  1. A single page...