Index
A
- Accept() method / How to do it…
- adb command / There's more..., Getting ready
- AddControlPoint() method / How to do it...
- AddGround() function / How it works...
- AddTouchPoint() function / How to do it...
- alSourcePause() function / There's more…
- alSourcePlay() function / How to do it…
- Android
- native static libraries, compiling for / Compiling the native static libraries for Android, How to do it..., How it works...
- OpenGL ES 2, initializing on / Initializing OpenGL ES 2 on Android, How to do it…, How it works…
- multi-touch events, processing / Processing multi-touch events on Android, Getting ready, How to do it...
- Android activity lifecycle
- URL / Shutting down the application
- Android development tools
- installing, on Windows / Installing Android development tools on Windows, How to do it..., There's more...
- installing, on Linux / Installing Android development tools on Linux, How to do it...
- Android NDK
- URL / Getting ready, How to do it...
- Android SDK
- URL / Getting ready, How to do it...
- animated 3D image selector
- implementing / Implementing the animated 3D image selector, How to do it..., How it works...
- Apache Ant
- URL / Getting ready
- application
- native C++ code, adding to / Adding native C++ code to your application, How to do it..., There's more...
- shutting down / Shutting down the application, How it works…
- application data
- storing / Storing application data, How to do it..., How it works..., There's more...
- application template
- creating / Creating an application template manually, How to do it..., How it works...
- ArchiveReader$$ExtractSingleFile method / How to do it...
- asynchronous callbacks invocation
- handling / Handling asynchronous callbacks invocation, How to do it…, How it works…
- asynchronous multi-touch input
- handling / Handling asynchronous multi-touch input, How to do it…, There's more…
- asynchronous network
- working with / Working with the network asynchronously, How to do it…, How it works…
- asynchronous resources
- loading / Loading resources asynchronously, How to do it...
- asynchronous task queues
- implementing / Getting ready, How it works...
- audio playback mechanism
- improving / Improving the audio playback mechanism, How to do it…, How it works…
B
- BACK button / How it works…
- BaseURL parameter / How to do it…
- basic audio components
- abstracting / Abstracting basic audio components, How to do it…, How it works…, There's more…
- Bind() method / How it works…
- BlockRead() method / How to do it...
- boolean parameter / How to do it...
- Box2D
- URL / Getting ready
- Box2D simulations
- setting up / Setting up Box2D simulations, How to do it..., There’s more...
- BoxR() function / How it works...
- bullet time
- URL / How it works…
C
- CalculateLineParameters function / How to do it...
- canvas
- creating, for immediate rendering / Creating a canvas for immediate rendering, How to do it…, There's more…
- CFLAGS variable / How to do it...
- CheckStatus() function / How it works…
- clAudioThread$$Run() method / How to do it…
- clGUIButton object / How to do it...
- ConfigChooser class / How to do it…
- core folder
- about / How it works…
- CPPFLAGS variable / How to do it...
- CreateContextFull() function / How to do it…
- CreateJoint() function / How it works...
- CreateReader() method / How it works...
- CreateWindowA() / How to do it...
- critical section
- URL / Synchronizing native cross-platform threads
- cross-platform
- about / Going cross platform, Getting ready, How to do it..., How it works…, There's more…
- code, unifying / Unifying the cross-platform code, There's more...
- cross-platform multithreading
- performing / Performing cross-platform multithreading, How to do it..., How it works...
D
- 2D
- graphics, rendering / Rendering graphics in 2D, How to do it…, How it works…
- DemultiplexEvents() function / How it works…
- dlsym() function / There's more…
- Draw() method / How it works…
- DrawBody() function / How to do it...
- DrawFigure() method / How it works…
- DrawQuad() function / How it works…
- DrawTexQuad() function / How it works…
- DrawTile() method / How it works...
E
- Env_Sleep() function / How to do it…
- Event_Drag() method / How to do it...
- Event_Fling() method / How to do it...
- Event_Pinch() method / How to do it...
- Event_PinchStart() method / How to do it...
- Event_PointerChanged() method / How to do it...
- Event_PointerMoved() method / How to do it...
- Event_UpdateGesture() method / How to do it...
- Exit() method / How to do it...
- ExtractSingleFile() function / How to do it...
- ExtractSingleFile() method / How it works...
- ExtractURLAttribute() function / How to do it…
F
- FBufferUsed field / How to do it…
- FileExists() method / How it works...
- FileMapper
- about / How to do it...
- files
- enumerating, in .zip archives / Enumerating files in the .zip archives, How to do it..., How it works...
- decompressing, from .zip archives / Decompressing files from the .zip archives, How to do it..., How it works...
- file streams
- abstracting / Abstracting file streams, How to do it..., How it works...
- FileSystem$$AddAlias method / There's more...
- file writers
- implementing / Implementing file writers, How to do it..., How it works…
- Fix Your Timestep!
- URL / Getting ready
- Flickr
- photo list, fetching from / Fetching list of photos from Flickr and Picasa, How to do it…, How it works…, There's more…
- images, downloading from / Downloading images from Flickr and Picasa, How to do it…, How it works…, There's more…
- Flickr API
- URL / There's more…
- Flickr_GetListURL() function / How to do it…
- flood-fill algorithm
- URL / How it works…
- FreeImage graphics library
- using / Using the FreeImage graphics library, How to do it..., How it works...
- FreeImage source code
- URL / Getting ready
- FreeImage_GetRowPtr() / How it works...
- FreeImage_SaveMemory() / How it works...
- FreeType
- using, for text rendering / Using FreeType for text rendering, How to do it..., How it works..., There's more…
- FreeType library
- used, for text rendering / Using the FreeType library for text rendering, Getting ready, How to do it..., There’s more...
- URL / Getting ready
- fs folder
- about / How it works…
- FS_IsFullPath() function / How it works...
G
- game field logic
- managing / Managing the game field logic, How to do it…, How it works…, There's more…
- game loop
- user interaction, implementing within / Implementing user interaction within a game loop, How to do it…, How it works…, There's more…
- gcc command / How it works...
- GenerateTicks() function / How to do it...
- GenerateTicks() method / How to do it...
- geometry
- manipulating / Manipulating geometry, How to do it…, How it works…
- gestures
- recognizing / Recognizing gestures, How to do it..., How it works...
- GetAdaptersAddresses() function / Detecting a network address
- GetAPI() function / How it works…, How it works…
- getifaddrs() function / Detecting a network address, How to do it...
- GetLocaleInfo() WinAPI function / There's more...
- GetPosition() method / How to do it...
- GetSeconds() function / How to do it...
- GetSizedFace function / How to do it...
- gettimeofday() function / How to do it...
- GetVariableValue() function / How it works…
- GetWaveDataSize() method / How to do it…
- GLFW library
- URL / Initializing the OpenGL 3 core profile on Windows
- GLSL 1.50
- URL / Getting ready
- GLSL 3 shaders
- unifying / Unifying the GLSL 3 and GLSL ES 2 shaders, How to do it…, How it works…, There's more…
- GLSL ES 2 shaders
- unifying / Unifying the GLSL 3 and GLSL ES 2 shaders, How to do it…, How it works…, There's more…
- GLSurfaceView class
- URL / Getting ready
- Glyph caching
- about / Getting ready
- GNU Compiler Collection (GCC) / Getting ready
- graphics
- rendering, in 2D / Rendering graphics in 2D, How to do it…, How it works…
- graphics folder
- about / How it works…
H
- HandleTouch() method / How to do it...
- HTTP server
- writing / Writing the HTTP server, How it works…, There's more…
I
- iIStream$$BlockRead() method / How it works...
- Image gallery
- with Picasa downloader / Image gallery with Picasa downloader, How to do it…
- images
- downloading, from Flickr / Downloading images from Flickr and Picasa, How to do it…, How it works…, There's more…
- downloading, from Picasa / Downloading images from Flickr and Picasa, How to do it…, How it works…, There's more…
- ImgSizeType parameter / How to do it…
- iMountPoint$$FileExists() method / How it works...
- iMountPoint$$MapName() method / How it works...
- in-game strings
- localizing / Localization of in-game strings, How to do it..., There's more...
- in-memory files
- working with / Working with in-memory files, How it works...
- init() method / How to do it…
- InitKeys() method / How to do it...
- int main() function / Getting ready
- iOStream$$Write() method / How it works...
- IsDraggingValid() function / How to do it...
- IsEOF() method / How to do it...
- IsPinchZoomValid() function / How to do it...
- IsPlaying() function / How to do it…
- IsPlaying() method / How to do it…
- iThread$$Start() method / How to do it...
- iWaveDataProvider class / How to do it…
J
- jarsigner tool / How to do it...
- Java SE Development Kit
- URL / Getting ready
K
- kerning
- about / Getting ready
- Khronos
- URL / Getting ready
L
- lfind() function / How to do it...
- LGL folder
- about / How it works…
- libcurl networking library
- compiling / Compiling the libcurl networking library, How it works…
- libCurl source code
- URL / Getting ready
- libmodplug
- compiling / Compiling libvorbis, libmodplug, and libtheora, How to do it...
- URL / Getting ready
- libmodplug library
- URL / Getting ready
- libRocket
- URL / Getting ready
- libtheora
- compiling / Compiling libvorbis, libmodplug, and libtheora, How to do it...
- libvorbis
- compiling / Compiling libvorbis, libmodplug, and libtheora, How to do it...
- libvorbis and libtheora codecs
- URL / Getting ready
- ligature
- about / Getting ready
- Linderdaum Engine
- URL / How to do it...
- Linderdaum Puzzle HD
- URL / Getting ready
- Linux
- Android development tools, installing on / Installing Android development tools on Linux, How to do it...
- LoadFileAsBlob() function / How it works…
- LoadFontFile() function / How to do it...
- LoadFT() function / How to do it...
- LoadStringWithFont() function / How to do it...
- LocalizeString() function / How to do it..., How it works...
- Lock variable / How it works…
- LoopSound() method / There's more…
M
- main() function / How to do it..., How it works…
- main loop
- implementing / Implementing the main loop, How to do it…, There's more…
- make all command / How it works...
- MapName() / How it works...
- match-3 game
- writing / Writing the match-3 game, How to do it…, How it works…, There's more…
- MaxResults parameter / How to do it…
- memory
- managing, reference counting used / Managing memory using reference counting, Getting ready, How to do it..., How it works..., There's more...
- MemoryCallback() function / How it works…
- MinGW GCC toolchain
- URL / How to do it...
- Minimalist GNU for Windows (MinGW) / Getting ready
- MiniZIP project
- URL / Getting ready
- mmap() function / Getting ready
- mount points
- implementing / Implementing mount points, How to do it..., There's more...
- MultColor() function / How to do it...
- multi-touch emulation
- setting up, on Windows / Setting up multi-touch emulation on Windows, How to do it..., How it works...
- multi-touch events
- processing, on Android / Processing multi-touch events on Android, Getting ready, How to do it...
- handling, on Windows / Handling multi-touch events on Windows, How to do it..., How it works...
- multiplatform gaming engine
- creating / Creating a multiplatform gaming engine, How it works…
- multiple CPU architectures
- supporting / Supporting multiple CPU architectures, How to do it...
- MultiTouchVista
- URL / Getting ready
- music tracker
- URL / Decoding tracker music using ModPlug
N
- native C++ code
- adding, to application / Adding native C++ code to your application, How to do it..., There's more...
- native cross-platform threads
- synchronizing / Synchronizing native cross-platform threads, How to do it..., How it works...
- native static libraries
- compiling, for Windows / Compiling the native static libraries for Windows, How it works..., There’s more...
- compiling, for Android / Compiling the native static libraries for Android, How to do it..., How it works...
- ndk-build command / How it works...
- NDK toolchains
- switching / Switching NDK toolchains
- network address
- detecting / Detecting a network address, How to do it..., How it works..., There's more...
- Net_EnumerateAdapters() function / How to do it...
O
- ODE
- URL / Getting ready
- ODE physical library
- building / Building the ODE physical library, How to do it...
- ofstream$$write() function / How it works...
- Ogg Vorbis files
- decoding / Decoding Ogg Vorbis files, How to do it..., How it works…
- OGG_ReadFunc() function / How to do it...
- OGG_SeekFunc() function / How to do it...
- OGG_TellFunc() function / How to do it...
- on-screen joypad
- implementing / Implementing an on-screen joypad, How to do it..., How it works...
- OnDrawFrame() callback / How it works…
- OnKey() method / How to do it..., How it works…
- OnKeyDown() function / How it works…
- OnKeyUp() function / How it works…
- OnMouseDown() function / How it works…
- OnMouseMove() function / How it works…
- OnMouseUp() function / How it works…
- onPause() method / How to do it…
- OnStart() function / How it works…
- OnStart() method / How it works...
- OnStop() method / There's more…
- OnTimer() callback / There's more…
- OnTimer() method / How to do it...
- onTouchEvent() function / How it works...
- onTouchEvent() method / Getting ready
- OpenAL
- initializing / Initializing OpenAL and playing the .wav files, How to do it…
- OpenAL library
- compiling / Compiling the OpenAL library, How to do it...
- OpenGL
- URL / Getting ready, Getting ready
- OpenGL 3 core profile
- unifying / Unifying the OpenGL 3 core profile and OpenGL ES 2, How to do it…, There's more…
- initializing, on Windows / Initializing the OpenGL 3 core profile on Windows, How to do it…, How it works…, There's more…
- OpenGL ES
- used, for rendering with / Basic rendering with OpenGL ES, How to do it…, How it works…
- OpenGL ES 2
- unifying / Unifying the OpenGL 3 core profile and OpenGL ES 2, How to do it…, There's more…
- initializing, on Android / Initializing OpenGL ES 2 on Android, How to do it…, How it works…
- OpenGL ES documentation
- URL / Getting ready
P
- page-based user interface
- about / Page-based user interface, How to do it..., How it works…, There's more...
- PageIndex parameter / How to do it…
- parametric equation
- URL / How to do it...
- pentomino
- URL / Getting ready
- photo list
- fetching, from Flickr / Fetching list of photos from Flickr and Picasa, How to do it…, How it works…, There's more…
- fetching, from Picasa / Fetching list of photos from Flickr and Picasa, How to do it…, How it works…, There's more…
- physics
- timing, implementing / Implementing timing in physics, How to do it..., How it works...
- Picasa
- photo list, fetching from / Fetching list of photos from Flickr and Picasa, How to do it…, How it works…, There's more…
- images, downloading from / Downloading images from Flickr and Picasa, How to do it…, How it works…, There's more…
- Picasa downloader
- image gallery, using with / Image gallery with Picasa downloader, How to do it…
- Picasa_GetListURL() function / How to do it…
- picture-puzzle game
- implementing / Implementing the complete picture-puzzle game, How to do it…, How it works…, There's more...
- picture puzzle game logic
- implementing / Implementing picture puzzle game logic, Getting ready, How to do it..., How it works...
- Play() method / How to do it…, How to do it…
- portable memory-mapped files
- implementing / Implementing portable memory-mapped files, How to do it..., How it works...
- printf() function / How it works…
- ProcessClick() function / How it works…
- pulse-code modulation
- URL / Initializing OpenAL and playing the .wav files
Q
- QuadCoords() method / How to do it...
R
- RAII registration
- URL / How it works…
- ReadFileData() function / How to do it...
- ReadFromFile() function / How to do it...
- ReadFromFile() method / How to do it...
- read_bmp_mem() function / How to do it...
- RebindAllUniforms() method / There's more…
- reference counting
- used, for managing memory / Managing memory using reference counting, Getting ready, How to do it..., How it works..., There's more...
- release Android applications
- signing / Signing release Android applications, How to do it...
- Reload() function / How it works…
- Render() method / How it works…
- RenderDirect() function / How it works...
- RenderDirect() method / How to do it…
- Renderer class / How to do it…
- rendering
- with OpenGL ES / Basic rendering with OpenGL ES, How to do it…, How it works…
- canvas, creating for / Creating a canvas for immediate rendering, How to do it…, How it works…
- REST (Representational State Transfer) / Fetching list of photos from Flickr and Picasa
- Restart() method / How to do it...
- Retoss() method / How to do it...
- Run() method / How to do it..., How to do it..., How to do it…, How it works…
S
- Seek() method / How to do it...
- SendMotion() function / How to do it...
- SetTimer() function / How to do it...
- Setup() function / How it works...
- SetVariableValue() function / How it works…
- SetVertexAttribs() method / How to do it…
- SetVolume() method / How to do it…
- shapes
- managing / Managing shapes, How it works…
- sound folder
- about / How it works…
- sounds
- streaming / Streaming sounds, How to do it…, How it works…, There's more…
- source code
- organizing / Linking and source code organization
- linking / Linking and source code organization
- StackOverflow
- URL / How to do it...
- Step() method / How it works...
- Stop() method / How to do it…
- StreamWaveData() method / How it works…
- Str_AddTrailingChar() function / How it works...
- SwapBytes() function / There's more…
- switch statement / How it works…
T
- text rendering
- FreeType library, using for / Using the FreeType library for text rendering, Getting ready, How to do it..., There’s more...
- FreeType, using for / Using FreeType for text rendering, How to do it..., How it works..., There's more…
- textures
- wrapper, creating for / Creating a wrapper for textures, How to do it…, There's more…
- threading folder
- about / How it works…
- time slicing / How it works...
- timing
- implementing, in physics / Implementing timing in physics, How to do it..., How it works...
- toolchain
- about / Switching NDK toolchains
- tracker music
- decoding, ModPlug used / Decoding tracker music using ModPlug, How to do it..., How it works...
U
- UnqueueAll() method / How to do it…
- Update() method / How to do it…, How to do it..., How to do it...
- UpdateGesture() function / How to do it...
- user interaction
- implementing, within game loop / Implementing user interaction within a game loop, How to do it…, How it works…, There's more…
- usleep() function / How to do it…
V
- VAO
- about / Unifying vertex arrays
- VBO
- about / Unifying vertex arrays
- vertex arrays
- unifying / Unifying vertex arrays, Getting ready, How to do it…, How it works…, There's more…
- Viewport_ProcessMotion() function / How it works...
- Viewport_UpdateTouchPoint() function / How to do it...
W
- .wav files
- playing / Initializing OpenAL and playing the .wav files, How to do it…
- wglCreateContextAttribsARB() function / How to do it…
- WGL_ARB_pixel_format
- URL / How to do it…
- Windows
- Android development tools, installing on / Installing Android development tools on Windows, How to do it..., There's more...
- native static libraries, compiling for / Compiling the native static libraries for Windows, How it works..., There’s more...
- OpenGL 3 core profile, initializing on / Initializing the OpenGL 3 core profile on Windows, How to do it…, There's more…
- multi-touch emulation, setting up / Setting up multi-touch emulation on Windows, How to do it..., How it works...
- multi-touch events, handling / Handling multi-touch events on Windows, How to do it..., How it works...
- wrapper
- creating, for textures / Creating a wrapper for textures, How to do it…, There's more…
X
- XOR pattern
- URL / How it works…
Z
- .zip archives
- files, enumerating / Enumerating files in the .zip archives, How to do it..., How it works...
- files, decompressing / Decompressing files from the .zip archives, How to do it..., How it works...