Book Image

Android NDK Game Development Cookbook

Book Image

Android NDK Game Development Cookbook

Overview of this book

Android NDK is used for multimedia applications which require direct access to a system's resources. Android NDK is also the key for portability, which in turn provides a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. If your wish to build Android games using this amazing framework, then this book is a must-have.This book provides you with a number of clear step-by-step recipes which will help you to start developing mobile games with Android NDK and boost your productivity debugging them on your computer. This book will also provide you with new ways of working as well as some useful tips and tricks that will demonstrably increase your development speed and efficiency.This book will take you through a number of easy-to-follow recipes that will help you to take advantage of the Android NDK as well as some popular C++ libraries. It presents Android application development in C++ and shows you how to create a complete gaming application. You will learn how to write portable multithreaded C++ code, use HTTP networking, play audio files, use OpenGL ES, to render high-quality text, and how to recognize user gestures on multi-touch devices. If you want to leverage your C++ skills in mobile development and add performance to your Android applications, then this is the book for you.
Table of Contents (16 chapters)
Android NDK Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Authors

Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He has worked for mobile industry companies and was involved in mobile projects at SPB Software and Yandex. He has more than 10 years of software development experience, and more than four years of Android NDK experience. Sergey got his PhD in the field of Mechanical Engineering from the St. Petersburg Institute of Machine Building in Saint Petersburg, Russia. In his spare time Sergey maintains and develops an open source multiplatform 3D gaming engine, Linderdaum Engine (http://www.linderdaum.com). He is online at http://blog.linderdaum.com and can be contacted by email at .

Viktor Latypov is a software engineer and a mathematician with experience in compiler development, device drivers, robotics, high-performance computing, and a personal interest in 3D graphics and mobile technology. Surrounded by computers for almost 20 years, he enjoys every bit of developing and designing software for anything with a CPU inside. Viktor holds a PhD in Applied Mathematics from Saint Petersburg State University.