Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – animating the sun's horizontal movement


The everyday cruise of the sun in the sky starts in the east and continues west to hide beneath the horizon in the evening. Let's try to replicate this horizontal movement by adding animation to our sun object.

Open the QML document of our last project. Inside the root item add the following declaration:

NumberAnimation {
  target: sun
  property: "x"
  from: 0
  to: root.width
  duration: dayLength
  running: true
}

Running the program with such modifications will produce a run with a horizontal movement of the sun. The following image is a composition of a number of frames of the run:

What just happened?

We introduced a NumberAnimation element that is set to animate the x property of the sun object. The animation starts at 0 and lasts until x reaches the root item's width (which is the right edge of the scene). The movement lasts for dayLength miliseconds. The running property of the animation is set to true to enable the animation...