Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – animating the car dashboard

Let's employ the knowledge we just learned to improve our car dashboard so that it shows some realism in the way the clocks update their values.

Open the dashboard project and navigate to the dashboard.qml file. Find the declaration of the Needle object, which is responsible for visualizing the speed of the vehicle. Add the following declaration to the object:

Behavior on rotation {
  SmoothedAnimation { velocity: 50 }

Repeat the process for the left clock. Set the velocity of the animation to 100. Build and run the project. See how the needles behave when you modify the parameter values in spinboxes. Adjust the velocity of each animation until you get a realistic result.

What just happened?

We have set the property value sources on needle rotations that are triggered whenever a new value for the property is requested. Instead of immediately accepting the new value, the Behavior element intercepts the request and starts the SmoothedAnimation class...