Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – implementing simple character animation

Let's try to make the player character animated in a simple way. In materials that come with this book, you will find a number of images with different walking phases for Benjamin the Elephant. You can use them or you can draw or download some other images to be used in place of those provided by us.

Put all images in one directory (for example, images) and rename them so that they follow a pattern that contains the base animation name followed by a frame number, for example, walking_01, walking_02, walking_03, and so on.

Next, open the Player.qml document and replace the image element showing "elephant.png" with the following code:

Image {
  property int currentFrame: 1
  property int frameCount: 10
  source: "images/walking_"+currentFrame+".png"
  mirror: player.facingLeft

  anchors.bottom: parent.bottom
  anchors.horizontalCenter: parent.horizontalCenter
  Animation on currentFrame {
    from: 1
    to: frameCount
    loops: Animation...