Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have shown you how to extend your QML skills to make your applications dynamic and attractive. We've gone through the process of recreating and improving a game created earlier in C++ to familiarize you with such concepts as collision detection, state-driven objects, and time-based game loops. We also presented you with a tool in the form of ShaderEffect, which can serve as a means to create stunning graphics without compromising performance, and we taught you to use a particle system.

Of course, Qt Quick is much richer than all this, but we had to stop somewhere. The set of skills we have hopefully passed on to you should be enough to develop many great games. However, many of the elements have more properties than we have described here. Whenever you want to extend your skills, you can check the reference manual to see if the element type has more interesting attributes.

This concludes our book on game programming using Qt. We have taught you the general basics...