Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – creating a Qt Desktop project

When you first start Qt Creator, you will see a welcome screen. From the File menu, choose New File or Project. There are a number of project types to choose from. follow the given steps for creating a Qt Desktop project:

  1. For a widget-based application, choose the Applications group and the Qt Gui Application template:

  2. The next step is to choose a name and location for your new project:

  3. We are going to create a simple tic-tac-toe game, so we will name our project tictactoe and provide a nice location for it.


    If you have a common directory where you put all your projects, you can tick the Use as default project location checkbox for Creator to remember the location and suggest it the next time when you start a new project.

  4. When you click on Next, you will be presented with a window that lets you choose one or more of the defined compilation kits for the project. Proceed to the next step without changing anything. You will be presented with the...