Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – the logic of the dialog

Now, it is time to make our game settings dialog work. Earlier, we declared a signal-slot connection but now the slot itself needs to be implemented.

Open the form class generated by Creator. If you're still in the Design mode, you can quickly jump to the respective form class file using the Shift + F4 keyboard shortcut. Create a public slots section of the class and declare a void updateOKButtonState() slot. Open the refactorization menu (Alt + Enter) and ask Creator to create the skeleton implementation of the slot for you. Fill the function body with the following code:

void ConfigurationDialog::updateOKButtonState() {
    bool pl1NameEmpty = ui->player1Name->text().isEmpty();
    bool pl2NameEmpty = ui->player2Name->text().isEmpty();
    QPushButton *okButton = ui->buttonBox->button(QDialogButtonBox::Ok);
    okButton->setDisabled(pl1NameEmpty || pl2NameEmpty);

This code retrieves player names and checks whether either of...