Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – putting it all together


The visual part of the game is ready and what remains is to complete the logic of the main window and put all the pieces together. Add a public slot to the class and call it startNewGame. In the class constructor, connect the New Game action's triggered signal to this slot and connect the application's quit slot to the other action:

connect(ui->actionNewGame, SIGNAL(triggered()), this, SLOT(startNewGame()));
connect(ui->actionQuit, SIGNAL(triggered()), qApp, SLOT(quit()));

The qApp special macro represents a pointer to the application object instance, so the preceding code will call the quit() slot on the QApplication object created in main(), which in turn will eventually cause the application to end.

Let's implement the startNewGame slot as follows:

void MainWindow::startNewGame() {
  ConfigurationDialog dlg(this);
  if(dlg.exec() == QDialog::Rejected) {
    return; // do nothing if dialog rejected
  }
  ui->player1->setText(dlg.player1Name...