Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – implementing a JSON parser

Let's extend the PlayerInfoJSON class and equip it with a reverse conversion:

PlayerInfo PlayerInfoJSON::readPlayerInfo(const QByteArray &ba) const {
  QJsonDocument doc = QJsonDocument::fromJson(ba);
  if(doc.isEmpty() || !doc.isArray()) return PlayerInfo();
  return readPlayerInfo(doc.array());

First, we read the document and check whether it is valid and holds the expected array. Upon failure, an empty structure is returned; otherwise, readPlayerInfo is called and is given QJsonArray to work with:

PlayerInfo PlayerInfoJSON::readPlayerInfo(const QJsonArray &array) const {
  PlayerInfo pinfo;
  foreach(QJsonValue value, array)
    pinfo.players << readPlayer(value.toObject());
  return pinfo;

Since the array is iterable, we can again use foreach to iterate it and use another method—readPlayer—to extract all the needed data:

Player PlayerInfoJSON::readPlayer(const QJsonObject &object) const {
  Player player; = object...