Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – making oscillograms selectable

It's time to make our oscillogram widget interactive. We will teach it to add a couple of lines of code to it that let the user select part of the plot. Let's start with storage for the selection. We'll need two integer variables that can be accessed via read-only properties; therefore, add the following two properties to the class (you can initialize them both to -1) and implement their getters:

Q_PROPERTY(int selectionStart READ selectionStart NOTIFY selectionChanged)
Q_PROPERTY(int selectionEnd READ selectionEnd NOTIFY selectionChanged)

The user can change the selection by dragging the mouse cursor over the plot. When the user presses the mouse button over some place in the plot, we'll mark that place as the start of the selection. Dragging the mouse will determine the end of the selection. The scheme for naming events is similar to the paint event; therefore, we need to declare and implement the following two protected methods:

void Widget...