Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

The server – QTcpServer

As a protocol for communication, we will use Transmission Control Protocol (TCP). You may know this network protocol from the two most popular Internet protocols: HTTP and FTP. Both use TCP for their communication and so do the globally used protocols for e-mail traffic: SMTP, POP3, and IMAP. The main advantage of TCP, however, is its reliability and connection-based architecture. Data transferred by TCP is guaranteed to be complete, ordered, and without any duplicates. The protocol is furthermore stream orientated, which allows us to use QDataStream or QTextStream. A downside to TCP is its speed. This is because the missing data has to be retransmitted until the receiver fully receives it. By default, this causes a retransmission of all the data that was transmitted after the missing part. So, you should only choose TCP as a protocol if speed is not your top priority, but rather the completeness and correctness of the transmitted data. This applies if you send unique...