Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned that providing a scripting environment to your games opens up new possibilities. Implementing a functionality using scripting languages is usually faster than doing the full write-compile-test cycle with C++ and you can even use the skills and creativity of your users who have no understanding of the internals of your game engine to make your games better and more feature-rich. You were shown how to use Qt Script, which blends the C++ and JavaScript worlds together by exposing Qt objects to JavaScript and making cross-language signal-slot connections. If you're not a JavaScript fan, you learned the basics of scripting with Python. There are other scripting languages available (for example Lua) and many of them can be used together with Qt. Using the experience gained in this chapter, you should even be able to bring other scripting environments to your programs, as most embeddable interpreters offer similar approaches to that of Python.

In the next chapter...