Book Image

Game Programming Using Qt: Beginner's Guide

By : Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Lorenz Haas, Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
About the Authors
About the Reviewers

Time for action – visualizing button states

Currently, there is no visual reaction to clicking on the button. In the real world, the button has some depth and when you push it and look at it from above, its contents seems to shift a little toward the right and downward. Let's mimic this behavior by making use of the pressed property MouseArea has, which denotes whether the mouse button is currently being pressed (note that the pressed property is different from the pressed signal that was mentioned earlier). The content of the button is represented by the Row element, so add the following statements inside its definition:

Row {
  id: buttonContent
  // …
  anchors.verticalCenterOffset: buttonMouseArea.pressed ? 1 : 0
  anchors.horizontalCenterOffset: buttonMouseArea.pressed ? 1 : 0
  // …

We can also make the text change color when the mouse cursor hovers over the button. For this, we have to do two things. First, let's enable receiving hover events on the MouseArea by settings its hoverEnabled...