Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – dragging an item around


Create a new Qt Quick UI project. Modify the default code by discarding the existing child items and adding a circle instead:

Rectangle {
  id: circle
  width: 60; height: width
  radius: width/2
  color: "red"
}

Next, use the drag property of MouseArea to enable moving the circle by touch (or mouse):

MouseArea {
  anchors.fill: parent
  drag.target: circle
}

Then, you can start the application and begin moving the circle around.

What just happened?

A circle was created by defining a rectangle with its height equal to width, making it a square and rounding the borders to half the side length. The drag property can be used to tell MouseArea to manage a given item's position using input events flowing into the area element. We denote the item to be dragged by using the target subproperty. You can use other subproperties to control the axis the item is allowed to move along or constrain the move to a given area. An important thing to remember is that the...