The next thing we need to do is to create a weapon that will associate with the mesh we just created. In UFPS, any kind of weapon that uses some kind of resource is referred to as a UnitBank. These UnitBanks use Units to fire. To create a UnitBank perform the following steps:
Let's create a UnitBank for our weapon by going to the top menu and selecting UFPS | Wizards | Create Item Type | UnitBank.
Once created, go over to the Project tab and change the name of the
New UnitBank Typefile to
CQAssaultRifleby clicking on the file and renaming it (or by pressing F2).
From the Inspector tab, under Display Name, change the value to
CQ Assault Rifleand, under Unit, select the type of bullet you want to use. In this case, I will use
Next, select the Capacity value to
32. This means that the weapon can fire
32shots before it needs to be reloaded.