To start off with, UFPS already comes built in with an example enemy that we can work with, that is, a turret that will fire at a player if they get too close. More importantly, the turret is an example of how to damage a player, as well as how the player can damage objects. This will be quite useful once we create enemies. Let's take a look at how it's used in an example level:
From the Project tab, go to the
UFPS/Base/Content/Levels/SkyCityfolder and then-double click on the
UFPS_SkyCity.unityfile to open it.
If you haven't gotten a chance to play this demo map yet, give it a try so that you're more familiar with the stuff that we will be talking about.