Book Image

Building an FPS Game with Unity

By : John P. Doran, jamal seaton
5 (1)
Book Image

Building an FPS Game with Unity

5 (1)
By: John P. Doran, jamal seaton

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
About the Author
About the Reviewers

Adding a simple turret enemy

To start off with, UFPS already comes built in with an example enemy that we can work with, that is, a turret that will fire at a player if they get too close. More importantly, the turret is an example of how to damage a player, as well as how the player can damage objects. This will be quite useful once we create enemies. Let's take a look at how it's used in an example level:

  1. From the Project tab, go to the UFPS/Base/Content/Levels/SkyCity folder and then-double click on the UFPS_SkyCity.unity file to open it.

    If you haven't gotten a chance to play this demo map yet, give it a try so that you're more familiar with the stuff that we will be talking about.


    Notice that in certain areas, there will be security cameras on the walls and ceiling that will fire at you if you come close to them in their range. These are the first things that we are going to look into.

  2. The turrets that show up in this level are named SecurityGun. So, with this information, we can go...