Book Image

Building an FPS Game with Unity

By : John P. Doran, jamal seaton
5 (1)
Book Image

Building an FPS Game with Unity

5 (1)
By: John P. Doran, jamal seaton

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
About the Author
About the Reviewers

Integrating an AI system – Shooter AI

As mentioned in the previous section, there is another tool called Shooter AI, which is currently available at the Asset Store. However, unlike the base RAIN program, it is not free and will require a purchase. However, it is the simpler of the two to set up and also uses Unity's own NavMesh system instead of RAIN's proprietary version. Keeping this in mind, let's create a ranged enemy to shoot at us.


As of this writing, there is talk of AI Shooter being replaced by another AI System called Paragon Shooter AI.

Most of the content regarding the AI system should work similarly to what's described here. For more information on that check out:

  1. To download Shooter AI, we'll use the Asset Store again. In order to do this, navigate to Window | Asset Store.

  2. In the top-right corner, you'll see a search bar. Type in Shooter AI and press Enter. Once you do this, the first asset you...