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  • Book Overview & Buying Building an FPS Game with Unity
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Building an FPS Game with Unity

Building an FPS Game with Unity

By : John P. Doran, jamal seaton
3.9 (10)
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Building an FPS Game with Unity

Building an FPS Game with Unity

3.9 (10)
By: John P. Doran, jamal seaton

Overview of this book

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.
Table of Contents (11 chapters)
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10
Index

Working with ProBuilder – placing materials


Now that we have the materials to work with, let's learn how we can place them into the scene by making use of ProBuilder's Material tools.

  1. There are many ways to apply material to objects and faces with ProBuilder. For the easiest, simply select an object in your scene and then drag-and-drop one of the materials on top of it. For instance, in the next screenshot I've taken the BrownBrick material and applied it onto one of the houses in our level.

    As you can see, all of the faces of the object now are using the brick material instead of the default. However, we may not want to use the material on every single face of the building. In addition, we may also want the bricks to be bigger, because right now they look incredibly tiny.

  2. Open up the ProBuilder window and change to Face mode. From there, select the faces on the top of the house that we will want to replace with a different texture; for now, some trim around the roof will do nicely.

  3. After that...

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Building an FPS Game with Unity
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