In the game industry, there is often a role known as a mesher; this is a person whose role is to fill levels with meshes, or additional details, to make the level even nicer. Generally, these additions do not affect the gameplay, or are not meant to. At times, designers and meshers will argue about whether certain things should be added to the scene due to realism or gameplay. However, since you're doing it all, there's no issue this time!
From the Project tab, open up the
UFPS/Base/Content/Prefabs/Props
folder. This folder contains a large number of objects that we can play with in our level.Move your camera into the warehouse of the scene and drag-and-drop a
Crate
prefab object on top of one of the shelves.If you play the game now and go to the crate, you'll find that it's already created in such a way that, if you shoot it, the crate will be destroyed!