Book Image

Building an FPS Game with Unity

5 (1)
Book Image

Building an FPS Game with Unity

5 (1)

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Creating a Custom GUI

Now that we've completed all of our levels, it's time for us to customize the Graphical User Interface (GUI for short).

A Graphical User Interface or GUI is the way players interact with your games. You've actually been using a GUI in the previous chapter, and also when you interact with your operating system of choice. Without a GUI of some sort, you wouldn't be able to make your electronics do anything (apart from by using a command prompt, as in DOS and UNIX).

When working on GUIs we want them to be as intuitive as possible and only contain the information that is pertinent to the player at any given time. There are people whose entire job is programming and/or designing user interfaces and colleges provide degrees on the subject. Thus, while we won't talk about everything having to do with working on GUIs, I do want to touch on aspects that should be quite helpful when working on your own projects in the future.

Here is the outline of our tasks:

  • Creating...