Book Image

Building an FPS Game with Unity

By : John P. Doran, jamal seaton
5 (1)
Book Image

Building an FPS Game with Unity

5 (1)
By: John P. Doran, jamal seaton

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
About the Author
About the Reviewers

Building an installer for Windows

Now that we know what happens by default, let's take some time to customize the project to make it look as nice as possible. PlayerSettings is where we can define different parameters for each platform that we want to put the game onto.

  1. To open PlayerSettings, you can either click on the PlayerSettings button from the Build Settings menu or go to Edit | Project Settings | Player.

    PlayerSettings is actually shown in Inspector. There are some key properties at the top that are cross-platform, which means that they will apply to all platforms (or rather will be the defaults you can override later).

  2. From the Project tab, create a new folder within the MyGame folder and name it Sprites.

  3. Now, in the Example Code folder, you'll find a cursor_hand image. Drag and drop it to the Assets/MyGame/Sprites folder of the Project browser. Once there, select the image and change Texture Type to Cursor.

    Note that, while the image I created works, you're more than welcome to create...