Index
A
- aerial perspective
- reference / Building the atmosphere – Skyboxes and Fog
- AI Shooter
- Animation tool
- reference link / Using triggers for doors
- architectural overview, level prototype
- creating / Creating the architectural overview
- 3D modeling software / 3D modeling software
- geometry, constructing with brushes / Constructing geometry with brushes
- modular tilesets / Modular tilesets
- Artificial intelligence (AI)
- about / Integrating an AI system – RAIN
- Asset Store
- atmosphere
B
- Behaviour Tree Editor
- reference / Integrating an AI system – RAIN
- Binary Space Partitioning (BSP) / Installing Prototype
C
- canvas
- collision
- preventing / Preventing falls - collision
- colors
- applying to walls / Coloring your world
- complimentary colors
- reference / Building the atmosphere – Skyboxes and Fog
- Constructive Solid Geometry (CSG) / Installing Prototype, Constructing geometry with brushes
- Cursor.SetCursor function
- reference link / Building an installer for Windows
- custom GUI
- prerequisites / Prerequisites
- text, adding / Creating a main menu: part 1 – adding text
- buttons, adding / Creating a main menu: part 2 – adding buttons
- button functionality / Creating a main menu: part 3 – button functionality
- default UFPS HUD, replacing / Replacing the default UFPS HUD
- custom health and ammo pickups
- reference / Placing healthpacks/ammo
- custom weapons
- prerequisites / Prerequisites
- testbed, setting up / Setting up a testbed
- models, obtaining for / Getting models/sounds for weapons
- sound effects / Getting models/sounds for weapons
- mesh, creating / Building our weapon – the mesh
- UnitBank, creating / Creating a UnitBank
- creating / Creating the weapon
- properties, customizing / Customizing our weapon's properties
D
- Damage Handler
- reference link / Building an explosive barrel
- dead AI
- cleaning up / Cleaning up dead AI
- doors
- triggers, using for / Using triggers for doors
- doorway
- building / Building a doorway
- drawers
- reference / Replacing the default UFPS HUD
E
- elevator
- creating / Creating an elevator
- encounters, building
- prerequisites / Prerequisites
- simple turret enemy, adding / Adding a simple turret enemy
- AI System, integrating / Integrating an AI system – RAIN
- RAIN, using / Integrating an AI system – RAIN
- AI Shooter, using / Integrating an AI system – Shooter AI
- enemies, spawning with trigger / Spawning enemies with the help of a trigger
- multiple enemies, spawning at once / Spawning multiple enemies at once
- dead AI, cleaning up / Cleaning up dead AI
- healthpacks/ammo, placing / Placing healthpacks/ammo
- enemies
- spawning, with trigger / Spawning enemies with the help of a trigger
- Entity component / Integrating an AI system – RAIN
- reference / Integrating an AI system – RAIN
- explosive barrel
- building / Building an explosive barrel
- exterior environments
- prerequisites / Prerequisites
- terrain / Introduction to Terrain
- terrain, creating / Creating the Terrain
- water, adding / Adding water
- trees, adding / Adding trees
- grass, adding / Adding details – grass
- atmosphere, building / Building the atmosphere – Skyboxes and Fog
F
- falls
- preventing / Preventing falls - collision
- file organization
- about / File organization
- First Person Shooter (FPS)
- prerequisites / Prerequisites
- project creation / Project creation
- Fog
- about / Building the atmosphere – Skyboxes and Fog
- for creating atmosphere / Building the atmosphere – Skyboxes and Fog
- free bridge script, UFPS
- reference link / Building an installer for Windows
G
- game
- building, in Unity / Building the game in Unity
- game design document (GDD) / Level design 101 – planning
- geometry
- creating / Creating geometry
- grass
- adding / Adding details – grass
H
- hallway
- creating / Duplicating rooms / creating a hallway
- healthpacks/ammo
- placing / Placing healthpacks/ammo
I
- ICO converter
- reference link / Building an installer for Windows
- Icon Display controls
- reference / Spawning multiple enemies at once
- Inno Setup
- reference link / Building an installer for Windows
- input manager, UFPS
- reference link / Building an installer for Windows
- installer
- building, for Windows / Building an installer for Windows, Building an installer for Windows
- iteration / Spawning multiple enemies at once
L
- Layouts
- reference / Creating a main menu: part 2 – adding buttons
- level prototype
- prerequisites / Prerequisites
- levels
- meshing / Meshing your levels
M
- Mac App Store
- reference link / Building the game in Unity
- marquee selection
- about / Adding stairways
- material
- creating / Creating material
- placing / Working with ProBuilder – placing materials
- mesher
- about / Meshing your levels
- modular tilesets
- about / Modular tilesets
- mix and match / Mix and match
- motor / Spawning enemies with the help of a trigger
- mouse cursor
- reference link / Building an installer for Windows
- mouse input
- reference link / Building an installer for Windows
- multiple enemies
- spawning, at once / Spawning multiple enemies at once
N
- NavMesh
P
- Paint Details tool / Adding details – grass
- PickupHealth / Placing healthpacks/ammo
- PickupHealthLoot / Placing healthpacks/ammo
- PickupSlomo / Placing healthpacks/ammo
- PickupSpeed / Placing healthpacks/ammo
- Position Springs properties
- reference / Customizing our weapon's properties
- prerequisites, level prototype
- about / Prerequisites
- level design 101 / Level design 101 – planning
- architectural overview, creating / Creating the architectural overview
- ProBuilder
- about / Constructing geometry with brushes
- reference / Constructing geometry with brushes
- prerequisites / Prerequisites
- material, creating / Creating material
- working with / Working with ProBuilder – placing materials
- levels, meshing / Meshing your levels
- ProGrids
- about / Creating geometry
- reference / Creating geometry
- properties, for platforms
- reference link / Building an installer for Windows
- Prototype / Constructing geometry with brushes
- installing / Installing Prototype
- reference / Installing Prototype
- geometry, creating / Creating geometry
- doorway, building / Building a doorway
- upgrading, to ProBuilder / Upgrading from Prototype to ProBuilder
- publishing
- reference link / Building the game in Unity
R
- RAIN
- using / Integrating an AI system – RAIN
- Rect Transform / Creating a main menu: part 1 – adding text
- rooms
- duplicating / Duplicating rooms / creating a hallway
- Rotation Springs properties
- reference / Customizing our weapon's properties
S
- Scene Gizmo
- about / Adding stairways
- reference / Adding stairways
- Shell properties
- reference / Customizing our weapon's properties
- simple turret enemy
- adding / Adding a simple turret enemy
- Skybox
- about / Building the atmosphere – Skyboxes and Fog
- modifying / Building the atmosphere – Skyboxes and Fog
- reference / Building the atmosphere – Skyboxes and Fog
- skydomes / Building the atmosphere – Skyboxes and Fog
- Sound properties
- reference / Customizing our weapon's properties
- stairways
- adding / Adding stairways
- Standard Shader / Creating material
T
- terrain
- about / Introduction to Terrain
- height maps / Height maps
- hand sculpting / Hand sculpting
- creating / Creating the Terrain
- color, adding / Adding color to our Terrain – textures
- textures / Adding color to our Terrain – textures
- Terrain editing tools
- Raise/Lower height / Creating the Terrain
- Paint height / Creating the Terrain
- Smooth height / Creating the Terrain
- Paint texture / Creating the Terrain
- Place trees / Creating the Terrain
- Paint details / Creating the Terrain
- Terrain settings / Creating the Terrain
- Text component
- reference / Creating a main menu: part 1 – adding text
- tileset / Mix and match
- trees
- adding / Adding trees
- trigger
- triggers
- uisng, for doors / Using triggers for doors
U
- UFPS
- installing / Installing UFPS
- reference link / Creating an elevator
- UnitBank
- about / Creating a UnitBank
- creating / Creating a UnitBank
- reference / Creating a UnitBank
- Unit Snapping / Creating geometry
- Unity
- layout, customizing / Customizing Unity's layout
- game, building in / Building the game in Unity
- Unity asset
- reference link / Building an installer for Windows
- UV Editing and Unwrapping tools
- reference / Working with ProBuilder – placing materials
V
- vp_DamageHandler component
- about / Adding a simple turret enemy
- vp_Respawner component
- about / Adding a simple turret enemy
- vp_SecurityCamTurret component
- about / Adding a simple turret enemy
- vp_Shooter component
- about / Adding a simple turret enemy
W
- WASD keys / Creating the Terrain
- water
- adding / Adding water
- Windows
- installer, building for / Building an installer for Windows, Building an installer for Windows