Cocos2d-x is an open source, cross-platform game engine, which is free and mature. It can publish games for mobile devices and desktops, including iPhone, iPad, Android, Kindle, Windows, and Mac. Cocos2d-x is written in C++, so it can build on any platform. Cocos2d-x is open source written in C++, so we can feel free to read the game framework. Cocos2d-x is not a black box, and this proves to be a big advantage for us when we use it. Cocos2d-x version 3, which supports C++11, was only recently released. It also supports 3D and has an improved rendering performance. This book focuses on using version 3.4, which is the latest version of Cocos2d-x that was available at the time of writing this book. This book also focuses on iOS and Android development, and we'll be using Mac because we need it to develop iOS applications. This chapter explains how to set up Cocos2d-x.
Cocos2d-x Cookbook
By :
Cocos2d-x Cookbook
By:
Overview of this book
Table of Contents (18 chapters)
Cocos2d-x Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Cocos2d-x
Creating Sprites
Working with Labels
Building Scenes and Layers
Creating GUIs
Playing Sounds
Working with Resource Files
Working with Hardware
Controlling Physics
Improving Games with Extra Features
Taking Advantages
Index
Customer Reviews