Sprites are a 2D image. We can animate and transform them by changing their properties. Sprites are basically, items and your game is not complete without them. Sprites are not only displayed, but also transformed or moved. In this chapter, you will learn how to create sprites using 3D models in Cocos2d-x, and then, we will go through the advantages of sprites.
Cocos2d-x Cookbook
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Cocos2d-x Cookbook
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Overview of this book
Table of Contents (18 chapters)
Cocos2d-x Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with Cocos2d-x
Creating Sprites
Working with Labels
Building Scenes and Layers
Creating GUIs
Playing Sounds
Working with Resource Files
Working with Hardware
Controlling Physics
Improving Games with Extra Features
Taking Advantages
Index
Customer Reviews