Book Image

JMonkeyEngine 3.0 Cookbook

By : Rickard Eden
Book Image

JMonkeyEngine 3.0 Cookbook

By: Rickard Eden

Overview of this book

Table of Contents (17 chapters)
jMonkeyEngine 3.0 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. SDK Game Development Hub

This chapter contains the following recipes:

  • Setting up a project

  • Importing a model

  • Using the Scene Composer

  • Modifying heightmaps with Terrain Editor

  • Adding a sky box and lighting

  • Adding water using a filter

  • Adding some ambient audio

  • Creating bitmap fonts with Font Creator

  • Retrieving an attachment node

  • Using ParticleEmitter—Soaring Birds

  • An advanced ParticleEmitter class