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  • Book Overview & Buying JMonkeyEngine 3.0 Cookbook
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JMonkeyEngine 3.0 Cookbook

JMonkeyEngine 3.0 Cookbook

By : Rickard Eden
4 (7)
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JMonkeyEngine 3.0 Cookbook

JMonkeyEngine 3.0 Cookbook

4 (7)
By: Rickard Eden

Overview of this book

If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.
Table of Contents (12 chapters)
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11
Index

Chapter 2. Cameras and Game Controls

This chapter contains the following recipes:

  • Creating a reusable character control
  • Attaching an input AppState object
  • Firing in FPS
  • Firing non-instant bullets
  • Creating an RTS camera AppState object
  • Selecting units in RTS
  • Making the camera follow units
  • Following a character with ChaseCamera
  • Adding a game controller and joystick input
  • Leaning around corners
  • Detecting cover automatically in a third-person game
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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JMonkeyEngine 3.0 Cookbook
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