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Book Overview & Buying
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Table Of Contents
JMonkeyEngine 3.0 Cookbook
By :
JMonkeyEngine 3.0 Cookbook
By:
Overview of this book
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.
Table of Contents (12 chapters)
Preface
1. SDK Game Development Hub
2. Cameras and Game Controls
3. World Building
4. Mastering Character Animations
5. Artificial Intelligence
6. GUI with Nifty GUI
7. Networking with SpiderMonkey
8. Physics with Bullet
9. Taking Our Game to the Next Level
A. Information Fragments
Index