Book Image

JMonkeyEngine 3.0 Cookbook

By : Rickard Eden
Book Image

JMonkeyEngine 3.0 Cookbook

By: Rickard Eden

Overview of this book

Table of Contents (17 chapters)
jMonkeyEngine 3.0 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


In this chapter, we'll take a closer look at skeleton-based animations. These are central features in many games, and having a good framework can save a lot of time (and money) in a project.

For those who are completely new to the subject of animations, it's recommended that you have a look at the jMonkeyEngine tutorials and Hello Animation in particular at http://hub.jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_animation.