Book Image

JMonkeyEngine 3.0 Cookbook

By : Rickard Eden
Book Image

JMonkeyEngine 3.0 Cookbook

By: Rickard Eden

Overview of this book

Table of Contents (17 chapters)
jMonkeyEngine 3.0 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. GUI with Nifty GUI

First of all, what is Nifty GUI? It's not the only GUI available in jMonkeyEngine, but it is the one that is officially supported. It is not developed by the jMonkeyEngine team but is an independent open source effort that has implementations in other engines as well.

In this chapter, we'll cover the following topics:

  • Initializing Nifty and managing an options menu

  • Loading the screen

  • Creating an RPG dialog screen

  • Implementing a game console

  • Handling a game message queue

  • Creating an inventory screen

  • Customizing the input and settings page

  • Using offscreen rendering for a minimap