Book Image

Libgdx Cross-platform Game Development Cookbook

Book Image

Libgdx Cross-platform Game Development Cookbook

Overview of this book

Table of Contents (20 chapters)
Libgdx Cross-platform Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 11. Third-party Libraries and Extras

In this chapter, we will cover the following recipes:

  • Making libraries compatible with GWT

  • Managing platform-specific code

  • Smooth animations with Universal Tween Engine

  • Dynamic 2D lighting with Box2DLights

  • Adding support for localization

  • Finite state machine and messaging

  • Component-based entity systems with Ashley

  • Skeletal animations with Spine