Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

A more complex application of the flow graph


In this chapter, we will not focus so much on the basics of the flow graph, but rather on the lesser known features and more complex applications of the system. At the beginner's level, flow graphs are generally created on an entity residing in the level. Then, entities usually existing in the level are used and connected using a set of component nodes. While these basic functionalities are great and already provide you with a lot of possibilities to script your gameplay, the true power of the flow graph only starts to show when working with dynamic EntityIDs, game tokens, and other advanced features.