Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

GameTokens


Flow graphs can be rather complex and include dozens of different nodes. Very often, it can be useful to work with variables to store and access gameplay information. This may include simple things such as counting a loop inside a flow graph or storing more complex information, for example, the number of times the player hit or missed the target.

This functionality is provided by the GameToken system. Game tokens can be accessed using flow-graph nodes, Lua scripts, or even C++. The most common way of working is through a set of provided flow graph nodes.

The following nodes provide you with access to the GameToken system:

  • Mission:GameToken

  • Mission:GameTokenCheck

  • Mission:GameTokenCheckMulti

  • Mission:GameTokenGet

  • Mission:GameTokenModify

  • Mission:GameTokenSet

  • Mission:GameTokenLevelToLevelRestore

  • Mission:GameTokenLevelToLevelStore

This set of nodes allows you to store all kind of gameplay information and use it to script complex game logic. A game token can store all kinds of information...