Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Adding a pause button to the startScene


Since we are in startScene, let's add one more type of button, called a toggle button, to pause or unpause the game.

Go to GameObject | UI and create a new toggle button. Once created, position it at the top right of the game screen. Rename the button to pauseBtn.

Like other buttons and UI elements, it has a Rect Transform section which can be used to position the button:

It also has a Toggle (Script) which can be set to the default values. Select the Background tab, to choose the background image to be used for the button.

In the Image (Script) under Background, select the pauseBtnOff Sprite type as the background image:

There is also a label tab for any text script, which you can leave blank as we will only be using the image.

Whenever you click the button, it will create a tick mark over the pause image to specify that the button is toggled. If you click on it again it will revert to the usual image.

Now, in the gameScript file, we create a public variable...