Book Image

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
Book Image

Learning NGUI for Unity

By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (17 chapters)
Learning NGUI for Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. User Experience and Best Practices

Throughout this last chapter, co-written with Amélie Beaudroit, User Experience Researcher at Airbus, we will discuss user interface (UI) design, user experience (UX), and usability.

We will illustrate concepts with images and screenshots to make sure every aspect is well understood. This chapter will cover the following topics:

  • Definitions for user experience, personas, usability, and flow

  • Heuristics: guidance, prompting, feedback, workload, brevity, adaptability, error management, consistency, and more

  • Testing advice for your game, what and when to test, and vertical slices

  • Preparing usability tests

  • Inviting players, preparing the test environment, and more

  • Taking notes, prioritizing, and more

By the end of this chapter, you will have enough knowledge to design usable user interfaces and understand how they can be tested so that they don't negatively impact the user experience.