Throughout this last chapter, co-written with Amélie Beaudroit, User Experience Researcher at Airbus, we will discuss user interface (UI) design, user experience (UX), and usability.
We will illustrate concepts with images and screenshots to make sure every aspect is well understood. This chapter will cover the following topics:
Definitions for user experience, personas, usability, and flow
Heuristics: guidance, prompting, feedback, workload, brevity, adaptability, error management, consistency, and more
Testing advice for your game, what and when to test, and vertical slices
Preparing usability tests
Inviting players, preparing the test environment, and more
Taking notes, prioritizing, and more
By the end of this chapter, you will have enough knowledge to design usable user interfaces and understand how they can be tested so that they don't negatively impact the user experience.