Book Image

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
Book Image

Learning NGUI for Unity

By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (17 chapters)
Learning NGUI for Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Testing your game


The only way to ensure your game has good usability is to test it—even if you have worked with usability experts and user experience designers using guidelines and heuristics.

These experts will confirm that testing is important—no matter how hard you try, you cannot get into other players' heads and foresee what they will do, what they try to do, and how they expect to do it.

Test advice

Testing your game and user interface is usually the first thing to do; test them regularly throughout the development process.

If you are to organize tests, you must do it right. Here's some advice to do it right:

  • Don't test too early; if you have little to show or the concept is more defined in your head than in the build's content, wait a little more.

  • Don't test too late, otherwise it will require a tremendous amount of time and will cost your company a fortune to make these changes.

  • Take representative players of your audience; do not organize tests with hardcore players or beginners only...