Until now, we've used NGUI's default atlases to create all our widgets. In this chapter, you will learn how to create a new atlas and add our own assets. This chapter will cover the following topics:
Understanding the atlases
Creating a new atlas
Adding sprites to the atlas (normal, sliced, and tiled)
Understanding Dynamic and Bitmap fonts
Importing new custom fonts in the project
Displaying large textures on screen without storing them in atlases
We will use these new assets to add icons to our play, options, and exit buttons. We will also change our different windows' backgrounds and add new fonts to our UI.
At the end of this chapter, you will understand NGUI's atlas and font creation and know how to import your own assets.