Book Image

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
Book Image

Learning NGUI for Unity

By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (17 chapters)
Learning NGUI for Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. The In-game User Interface

Until now, we have only created menus. In this chapter, we'll focus on in-game user interface elements in both 2D and 3D spaces. We'll see how to display the UI elements in the following ways:

  • Player name on top of the main character, which follows his movement

  • 2D progress bar above interactive 3D objects

  • Drag-and-drop 3D objects in the world

  • Move a player by clicking on the ground

  • 2D buttons over 3D space objects

  • Set 2D buttons as available/unavailable

We'll illustrate this with a simple game package that you can download and import in your project. Let's start by explaining the game.