Book Image

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
Book Image

Learning NGUI for Unity

By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (17 chapters)
Learning NGUI for Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The unavailable button


We need to correct the following issue: right now, all four elemental buttons are always enabled, which means a power source of fire can be re-switched to the same fire element. This makes no sense.

If the power source element is fire, then the fire elemental button should be visible, but non-interactive. We could simply disable the GameObject itself, but then the button would be invisible. We want it to be grayed out and transparent so that the player knows he/she cannot interact with it right now but still has knowledge of its existence.

This is what we need it to look like:

Let's see how we can achieve this through code.

The EnableAllButtons() method

First, we need to add a method to our GameManager component, which will enable all buttons. Afterwards, we'll disable the power source's current element button. Open our GameManger.cs script, and add this new EnableAllButtons() method:

// Enable all elemental buttons
public void EnableAllButtons()
{
  // For each elemental...