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  • Book Overview & Buying Learning NGUI for Unity
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Learning NGUI for Unity

Learning NGUI for Unity

By : Charles Bernardoff (EURO)
4.7 (6)
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Learning NGUI for Unity

Learning NGUI for Unity

4.7 (6)
By: Charles Bernardoff (EURO)

Overview of this book

Project teams rarely forget to work on the technology, but they often forget to work with the people, and no matter how amazing your new technology is, it’s useless unless people use it efficiently.
Table of Contents (12 chapters)
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11
Index

Chapter 7. 3D User Interface

In this chapter, you will learn how to create 3D widgets, both in the user interface and within the environment. We'll work at the following aspects:

  • The 3D score counter
  • The 3D pause button
  • The 3D pause menu with a perspective 3D effect
  • Interaction override to ensure a player cannot play while a game is paused
  • The current level name displayed in 3D on the ground
  • Lighting effects on UI elements
  • Key bindings

By the end of this chapter, you'll know how to create 3D user interfaces and integrate in-game 3D elements in the environment with lighting effects.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning NGUI for Unity
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