Even though we now are on the Android platform for this project, everything works perfectly. We do not have to change anything for the game to work while running in the editor. Let's build the game and try it on a mobile device to see whether it's still the same.
We'll see how to configure Bundle Identifier and then explore two different ways to build and run our game on an Android device.
Before we start building the game, we need to define Bundle Identifier. Bundle Identifier is a unique ID for all Android apps. When your game is uploaded to the Google Play Store, it is identified and published using this unique ID. Perform the following steps to define Bundle Identifier:
Navigate to Edit | Project Settings | Player.
The Player Settings menu is now displayed in the Inspector panel.
Click on the Other Settings submenu to display them.
Under the Identification group, you'll see the Bundle Identifier field.
Enter
com.Aze.LearnNGUI
in the Bundle Identifier field...